Cult Member

The Cult Member is a person who has been converted by the Cult Leader and will now do anything to make it flourish.

Suicide
A Cult Member has no night or day ability.

If the Cult Leader is killed, all Cult Members immediately commit suicide.

This suicide effect cannot be stopped by a Town Protective or a Guardian Angel.

Attributes
Cult Members can talk to the other Cult Members and the Cult Leader.

If the Cult Member is checked by an Investigator they will receive the results "Your target could be a Vanilla, Vanilla Mafia, Neapolitan, or Cult Member."

If they are checked by a Cop, they will get the results "Your target is suspicious."

If an Escort or Consort role blocks a Cult Member on the night a Cult Leader dies, they will still commit suicide.

If a Witch controls the Cult Leader it will have no effect.

Attack: None

Defense: None

Priority (for suicide): 0

Current setups with this role: None

Can also appear in: cultfive; cultseven

Win Condition: Convert everyone who won't submit to the Cult.

Trivia
The Cult Member is the only role that has no special action that is not a Vanilla role.

Strategy
None posted yet! Go Back to Main Menu