Witch

The Witch is a voodoo master who can control other people's actions. Each night, you may control a players actions, which also learns the role of the player. If you control someone, they will visit your target. Look at the specific roles to see which roles are immune to being controlled.

Controlling
Controlling is done by selecting two other players. The first player will be the one you control. The second player will be the one that the first player visits or uses their ability on.

Your initial target will know that they are being controlled. Your second target will not know one of their visitors is being controlled.

You will be told the role of the player you control. The message you receive is the same of that a Consigliere would upon investigation.

You will be seen visiting your first target, however you will not be seen interacting with your second target.

As the Witch you possess a barrier that grants you Basic defense that goes away if you are attacked once.

Attributes
If the Witch is checked by an Investigator they will receive the results "Your target could be a Lookout, Witch, or Juggernaut."

If they are checked by a Cop, they will get the results "Your target is suspicious."

Roleblock Immunity: If they are visited by an Escort or Consort, nothing will happen.

Control Immunity: If a Witch controls another Witch, the Witch being controlled will be unaffected.

Attack: None

Defense: Basic; After attacked: None

Categories: Neutral Evil

Priority: 0

Win Condition: Live to see the town lose.

Current setups with this role: None

Can also appear in: stabsix; mafeight, rankedpractice

Trivia
The Witch is one of the two roles that has basic defense until attacked.

Strategy
None posted yet!