Cult Leader

The Cult Leader is a crafty manipulator who wants to convert everybody to their cult. Each night, the Cult Leader may convert a player, turning them into a Cult Member.

Converting
Converting is done by selecting another player. The player you select will be the one you attempt to convert. The conversion will only be successful when used on a Town role and a few Neutrals. You will attack any role who isn't able to be converted. You cannot convert the night after a successful conversion,

If you die, all Cult Members will commit suicide.

Attributes
The Cult Leader may talk to your Cult Members, if there are any.

If the Cult Leader is checked by an Investigator they will receive the results "Your target could be a Framer, Jester, Super Saint, or Cult Leader."

If they are checked by a Cop, they will get the results "Your target is suspicious."

If an Escort or Consort visits the Cult Leader, they will be role blocked.

If a Witch controls the Cult Leader on a night they can convert, they will convert the Witch's target. Otherwise, no action will occur.

Attack: Basic

Defense: None, but you have Basic the first time you are attacked.

Categories: None

Priority: 10

Win Condition: Convert everyone who won't submit to the Cult.

Current setups with this role: cultfive; cultseven

Can also appear in: None

Trivia
The Cult Leader is the leader of the fourth faction in the Godfatherbot! Don't expect to see any more Cult roles, as unless there's a cult rework, there's not an elegant way to implement more roles.

Strategy
None posted yet!